![]() ![]() Check out the image-rendering article for more information on the differences between these values, and which prefixes to use depending on the browser. Either crisp-edges or pixelated will work. Set the element's image-rendering CSS property to some value that does not make the image blurry. Find sources: Pixelization news newspapers books scholar JSTOR ( December 2008 ) ( Learn how and when to remove this template message ).If the canvas was created with a 128 pixel width, for example, we would set the CSS width to 512px if we wanted a 4x scale. ![]() Set its CSS width and height properties to be 2x or 4x the value of the HTML width and height.Create a element and set its width and height attributes to the original, smaller resolution.It is still experimental, but there is partial support in most browsers. The CSS property to achieve this scaling is image-rendering. Also, some game techniques require algorithms that analyze images, which also benefit from working with smaller images. The good news is that you can use CSS to automatically do the up-scaling, which not only solves the blur problem, but also allows you to use the images in their original, smaller size, thus saving download time. Bounding volume collision detection with THREE.js.Or provide visual hierarchy to focus a users attention. Building up a basic demo with Plaċanvas Blurs can shift identify inactive or inaccessible elements, like thumbnails for an unlocked game levels.Building up a basic demo with Babylon.js.Using WebRTC peer-to-peer data channels.
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